1.0.0


1.0.0 (7/13/2025)

A new team member was added to the team: HeroEyad

Level Select

  • The level name, variation, and difficulty text has been moved up
  • Level sprite's scale has been set to 1 for the x and y

Gameplay

  • Enemies spawning Y position was given a 100% increase
  • NEW LEVEL: KIRPA (DEFAULT AND OVERDRIVE)

  • The highscore variable is initalized after the save is initalized
  • The background is scaled down in non-mobile builds
  • All backgrounds have been extended
  • Level 1 easy enemies are 3 integers faster

Application

  • Added a STARTING_STATE define which accepts these values:
    • LEVELEDITOR
  • Added (kinda) support for mobile platforms, you can't play levels tho
    • Added custom icon for the mobile version
  • The game version now is in the window title
  • The icon for the application has been updated. no more transparent background

Options

  • Controls menu is blocked on Android Builds

Global

  • Global now has a CurrentSubState variable you can use in scripts
  • Global now has a goToUrl function so you can rickroll people to your hearts content with scripts

Outdated screen

  • Linux can now properly go to the github now thanks to Global's new goToUrl function

Modding

  • Added Editor menu accessable in the main menu by pressing 7 on the main menu.
    • Added level editor that allows for easily making levels.
  • A FlxSubState copy has been made allowing for the new script functions substateCreate and substateUpdate to exist/work
  • The mod menu now gives message(s) for versions below 1.0.0
    • "Custom player results assets won't work"

Results

  • Shaders from the overdrive varients for the player are applied to the results sub state
  • Added underwater varient to the player results
  • The player JSON results fields have been split into a "results/" folder in the "player/"
  • Added bad and new highscore player animations
  • The player now appears after the score counts up
  • The score is formated like this / money: "18,000"
  • The player JSON fields resultsAssetName and resultsFrameArray are resultsAssetNames and resultsFrameArrays and require a format like this:
{     "bad": value,     "good": value,     "new_highscore": value, }

Full Changelog: 0.11.0...1.0.0

Files

dreamland-win.zip 9.9 MB
Version 1.0.0 19 hours ago

Get Dreamland

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