0.3.2a
Sinco and Portilizen » Devlog
Alpha
0.3.2a - 4/9/2025
Removed
- Removed
max_rocks
stage 2 difficulty json field
Fixed
- Fixed bug in stage 2 where sinco would float on air
- Fixed bug in stage 2 where you could get 200% thanks to negative values
- Fixed bug in stage 2 where you hit the first rock and it wouldnt spawn extra rocks(?)
Changed
- Stage 1 UI is now updated and overhauled to be a health bar with text below it
Added
- Added
rock_speed_divider
field to Stage 2 difficulty json files (replacesmax_rocks
field) - Added crash keybind for states using the
State.hx
file - Added the Friday Night Funkin AnsiTrace file
- Added the Friday Night Funkin Crash Handler
- Crash logs now get generated
- Added EXCESS_TRACES build flag to limit the traces (so far only removes the SFX and Music traces)
- Added combos to Stage 1
- Sinco now has a custom combo pose
- Sinco's combo pose plays when you have an attack combo of 10, 20, and 30 but can be changed by the
combo_poses
text file - The combo resets when osin attacks sinco
- There is now a combo sprite that appears for when a combo occors
- Added
attack_percentage
field to Stage 4 difficulty json files- Extreme difficulty now has a 95% chance of attack
- Hard difficulty now has a 50% chance of attack
- Easy difficulty now has a 12.5% chance of attack
- Added
-debug
text at the end of the version strings added when in debug builds
What's Changed
- Create CODE_OF_CONDUCT.md by @sphis-Sinco in #20
Full Changelog: 0.3.1a...0.3.2a
Files
sinco-and-portilizen-web.zip Play in browser
Version 0.3.2a 14 days ago
SAP-Windows 62 MB
Version 0.3.2a 14 days ago
Get Sinco and Portilizen
Sinco and Portilizen
3 years
Status | In development |
Author | Sinco |
Tags | 2D, Indie, No AI, Pixel Art, Retro, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America, Portuguese (Brazil) |
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