0.5.0a


Alpha

0.5.0a (Destination 3 - Rival clash) - 4/19/2025

Added

  • LEVEL 5: RIVAL CLASH
  • NEW WORLDMAP
  • Ctrl+Alt+Shift+F5 game restart keybind
  • Sidebit 1 medals
  • STAGE_FIVE build flag
  • DO_NOT_RECOMPILE_ON_ASSET_UPDATE build flag
  • RECOMPILE_ON_ASSET_UPDATE build flag
  • NO_MODS build flag
  • (Desktop only) New window resolution option: 1280x720 (#34)
  • (Source) Global now has functions related to keys being pressed, just released, and just pressed
  • Comic cutscenes can be skipped by pressing ESCAPE
  • Sparrow cutscenes can be skipped by pressing ESCAPE
  • Atlas cutscenes can be skipped by pressing ESCAPE (#24)
  • (Source) FileManager has 2 new QOL functions: getPackerAtlas and getSparrowAtlas
  • (Web only) Pixel perfect rendering (#27)

Removed

  • Sidebit menu (integrated into the new worldmap)
  • (Destop only) Old window resolution options besides 640x608 has been removed

Fixed

  • Sidebit 1 can played with different difficulties
  • Fixed medals not popping up when you get a medal
  • Levels no longer reset by PRESSING the Reset button
  • Sidebit 1 now has the Reset button
  • Fixed stage 4 tutorial assets not being visible
  • Fixed stage 1 tutorial assets not being visible
  • "Sinco's cool mod" now works in the MainMenu
  • Volume settings now get saved (#35)
  • Mods not being added to ENABLED_MODS when the Mod save data is null
  • Fixed the character ring characters on the titlescreen blinking from invisible to visible when switching to the titlestate
  • Fixed missing worldmap character assets

Changed

  • New medal SFX
  • The titleState version text now can contain the github sha
  • The game version + the game git sha is now traced in the terminal in the InitState proceed function
  • The sidebit 1 background is now a general background usable for anything (folder change LOL)
  • Modding API version is now 0.1.4
    • Removed custom variables for different classes in ScriptManager except for a few (using import has been found to work)
    • Scripts should no longer be loaded multiple times
    • Loaded scripts get traced once more
    • Scripts no longer have to be at the root or in only 1 sub-folder of the scripts folder in mods or in the assets folder
  • FileManager uses PosInfos for several functions
  • Worldmap overhaul
  • (Source) Using Global.DEBUG_BUILD instead of SLGame.isDebug
  • The volume now is set as the last saved audio setting
  • (Source) Instead of using FlxG.keys. every file uses one of the Global.key functions
  • (Debug only) The titlestate now has a DEBUG intro state that waits a second before actually starting the intro sequence
  • The screenshot plugin now has (probably) everything as a static var/function
  • SparrowSprite uses the file manager's getSparrowAtlas function
  • Several states now use the switchState function from Global
  • Global now has a switchState function

What's Changed

Full Changelog: 0.4.3a...0.5.0a

Files

sinco-and-portilizen-web.zip Play in browser
Version 0.5.0a 4 days ago
SAP-MacOS 62 MB
Version 0.5.0a 4 days ago
SAP-Linux 67 MB
Version 0.5.0a 4 days ago
SAP-Windows 62 MB
Version 0.5.0a 4 days ago

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