0.4.0a


Alpha

0.4.0a (Pitstop 2 - Sidebit 1) - 4/13/2025

Added

  • (Desktop) MEDALS MENU
  • (Desktop only probably) SOFTCODED MODDING (v0.1)
  • NEW MENU TRACK: LADOS
  • (Desktop only probably) HSCRIPTING (via hscript-iris)
  • VOICE-ACTED CUTSCENES
  • SIDEBIT 1
  • POST-LEVEL4 CUTSCENE
  • 7 UNLOCKABLE MEDALS
  • SIDEBIT SELECT MENU
  • (source) RECOMPILE_ON_MOD_UPDATE build flag
  • (source) HSV Shader
  • Stage 2 now has a health bar for tempo city
  • (source) SIDEBIT_MENU build flag
  • (Desktop only) Added Discord RPC setting that toggles discord RPC
  • Cutscenes asset folder containing all the cutscene assets
  • (source) SIDEBIT_ONE_INSTANT build flag
  • (source) SIDEBIT_ONE build flag
  • Easier comic cutscene support via JSON (minus the fact you need a haxe file n shit but uh shush)
  • TJ Credit (TJ is apart of SAPTeam now)
  • Texture atlas cutscene support
  • (source) FLXANIMATE_TESTING build flag
  • (source) Crash trace (terminal) after the crash log is generator
  • (source) PLAYTESTER_BUILD build flag
  • Sparrow spritesheet cutscene support
  • (source) SIDEBIT1_INTRO_CUTSCENE build flag
  • Medal unlock sound effect
  • (source) InitState now tracks how long functions are taking via haxe.Timer
  • (source) GIF_PORT_GAMEOVER build flag
  • (source) FlxGif library
  • (source) Adjust Color Shader
  • (Desktop and sys only) New settings menu option to download latest traces

Removed

  • Removed several unused assets

Fixed

  • You can no longer select levels unlocked for one character but locked for another in the worldmap
  • The credits text no longer only updates to a new language by reloading the game
  • Level medals no longer unlock in other levels
  • Panel 1 of comic cutscenes not calling panelEvents
  • Stage 2 tempo city health not initializing is fixed
  • Stage 2 rocks not spawning more rocks after playing a failed playthrough is fixed
  • The crash when trying to check if uninitalize stages medals are unlocked is fixed
  • The "Huh, someone cares" medal icon now loads properly
  • (Desktop only) The settings menu no longer displays the incorrect window resolution

Changed

  • (Desktop only) the menu text box is longer vertically to fit the medals menu option
  • The version text on the title screen has the modding api version
  • The version text on the title screen is smaller
  • When crashing the game with Ctrl+Alt+Shift+L it now says CASLCrash
  • The Stage 1 Info text below the health bar is now screenCentered on the X axis
  • (Desktop only) Discord RPC now says the level difficulty
  • (source) Start state flags related to difficulty run with SIDEBIT_ build flags
  • Reworked comic cutscenes to work with JSON
  • Re-enabled medals
  • In the title state the characters in the character sing fade in via shaders
  • Combo.hx now is in the sap.stages folder
  • The title screen version text no longer is visible during the intro sequence
  • The crash handler trace for loop is now in the AnsiTrace file as a neatTraceList function
  • In the settings menu, if a save has a null value, the value will not display
  • Several InitState traces are not apart of EXCESS_TRACES
  • get_VERSION now has the version trace as apart of EXCESS_TRACES
  • Sparrow Sprites that get their animation added via addAnimationByPrefix now have the animation play automatically

Full Changelog: 0.3.2a...0.4.0a

Files

SAP-Windows 62 MB
Version 0.4.0a 10 days ago
sinco-and-portilizen-web.zip Play in browser
Version 0.4.0a 10 days ago

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