0.4.0a
Sinco and Portilizen » Devlog
Alpha
0.4.0a (Pitstop 2 - Sidebit 1) - 4/13/2025
Added
- (Desktop) MEDALS MENU
- (Desktop only probably) SOFTCODED MODDING (v0.1)
- NEW MENU TRACK: LADOS
- (Desktop only probably) HSCRIPTING (via
hscript-iris
) - VOICE-ACTED CUTSCENES
- SIDEBIT 1
- POST-LEVEL4 CUTSCENE
- 7 UNLOCKABLE MEDALS
- SIDEBIT SELECT MENU
- (source)
RECOMPILE_ON_MOD_UPDATE
build flag - (source) HSV Shader
- Stage 2 now has a health bar for tempo city
- (source)
SIDEBIT_MENU
build flag - (Desktop only) Added Discord RPC setting that toggles discord RPC
- Cutscenes asset folder containing all the cutscene assets
- (source)
SIDEBIT_ONE_INSTANT
build flag - (source)
SIDEBIT_ONE
build flag - Easier comic cutscene support via JSON (minus the fact you need a haxe file n shit but uh shush)
- TJ Credit (TJ is apart of SAPTeam now)
- Texture atlas cutscene support
- (source)
FLXANIMATE_TESTING
build flag - (source) Crash trace (terminal) after the crash log is generator
- (source)
PLAYTESTER_BUILD
build flag - Sparrow spritesheet cutscene support
- (source)
SIDEBIT1_INTRO_CUTSCENE
build flag - Medal unlock sound effect
- (source)
InitState
now tracks how long functions are taking viahaxe.Timer
- (source)
GIF_PORT_GAMEOVER
build flag - (source) FlxGif library
- (source) Adjust Color Shader
- (Desktop and sys only) New settings menu option to download latest traces
Removed
- Removed several unused assets
Fixed
- You can no longer select levels unlocked for one character but locked for another in the worldmap
- The credits text no longer only updates to a new language by reloading the game
- Level medals no longer unlock in other levels
- Panel 1 of comic cutscenes not calling
panelEvents
- Stage 2 tempo city health not initializing is fixed
- Stage 2 rocks not spawning more rocks after playing a failed playthrough is fixed
- The crash when trying to check if uninitalize stages medals are unlocked is fixed
- The "Huh, someone cares" medal icon now loads properly
- (Desktop only) The settings menu no longer displays the incorrect window resolution
Changed
- (Desktop only) the menu text box is longer vertically to fit the medals menu option
- The version text on the title screen has the modding api version
- The version text on the title screen is smaller
- When crashing the game with Ctrl+Alt+Shift+L it now says CASLCrash
- The Stage 1 Info text below the health bar is now screenCentered on the X axis
- (Desktop only) Discord RPC now says the level difficulty
- (source) Start state flags related to difficulty run with
SIDEBIT_
build flags - Reworked comic cutscenes to work with JSON
- Re-enabled medals
- In the title state the characters in the character sing fade in via shaders
Combo.hx
now is in thesap.stages
folder- The title screen version text no longer is visible during the intro sequence
- The crash handler trace for loop is now in the
AnsiTrace
file as aneatTraceList
function - In the settings menu, if a save has a null value, the value will not display
- Several InitState traces are not apart of
EXCESS_TRACES
get_VERSION
now has the version trace as apart ofEXCESS_TRACES
- Sparrow Sprites that get their animation added via
addAnimationByPrefix
now have the animation play automatically
Full Changelog: 0.3.2a...0.4.0a
Files
SAP-Windows 62 MB
Version 0.4.0a 10 days ago
sinco-and-portilizen-web.zip Play in browser
Version 0.4.0a 10 days ago
Get Sinco and Portilizen
Sinco and Portilizen
3 years
Status | In development |
Author | Sinco |
Tags | 2D, Indie, No AI, Pixel Art, Retro, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America, Portuguese (Brazil) |
Leave a comment
Log in with itch.io to leave a comment.