0.4.1a
Sinco and Portilizen » Devlog
Alpha
0.4.1a - 4/13/2025
Added
- MOD MENU
- PROPER SAVING
DO_NOT_RECOMPILE_ON_MOD_UPDATE
build flagmodInfo
function to help get mod info in a similar formatgetEnabledMods
function in the SaveManager- The missing
getMedals
function in the SaveManager is here enabled_mods
save fieldStringSortAlphabetically
function to Random.hx
Fixed
- AnsiTrace now actually enforces
MAX_TRACES
Removed
- Source code mods
Changed
- The
RECOMPILE_ON_MOD_UPDATE
build flag is enabled by default - This
CHANGELOG.md
file is now included in compiled builds - CrashHandler now includes enabled mods
- (Desktop only) the menu text box is longer vertically to fit the mods menu option
- Mods are now sorted alphabetically
- There is no longer spam about missing assets once it is found to be missing in the FileManager
- Mod API version is now
0.1.1
loadScripts
now destroys the scripts before clearing the list to avoid script instances with the same name- New function for mod scripts:
UnlockMedal(medal:String)
- Mods now run
initalizeMod
afterloadScripts
- When using
getAssetFile
it now checks mod folders first before actually checking the assets folders, with a first come first serve system
Full Changelog: 0.4.0a...0.4.1a
Files
SAP-Windows 62 MB
Version 0.4.1a 10 days ago
sinco-and-portilizen-web.zip Play in browser
Version 0.4.1a 10 days ago
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Sinco and Portilizen
3 years
Status | In development |
Author | Sinco |
Tags | 2D, Indie, No AI, Pixel Art, Retro, Singleplayer |
Languages | English, Spanish; Castilian, Spanish; Latin America, Portuguese (Brazil) |
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