0.4.3a


Alpha

0.4.3a - 4/15/2025

Added

  • (Desktop only) Added oudated version menu

Fixed

  • Fixed crash when switching from the stage 4 ending cutscene to the worldmap (#23)

Changed

  • Worldmap character asset grabbing is no longer case sensitive
  • Modding API version is now 0.1.3
    • There are now additional "Variables" from import.hx
  • (Desktop only) The menu text box vertical size changes depending on if the mod option is visible or not
  • (Desktop only) The MainMenu mod option is not visible when there are no mods
  • (source) GENERATED_BY now uses VERSION_FULL
  • (source) GENERATED_BY can be modified from other files
  • (compiling) ModFolderManager traces the supported modding API versions with EXCESS_TRACES enabled only
  • (source) In stage 1 you can no longer attack when the opponent is attacking
  • (source) Global now has 2 version variables: VERSION and VERSION_FULLVERSION is the simplist version (i.e 0.5.2a), VERSION_FULL is the most complicated (i.e 0.10.5a-debug-playtester (github-actions))
  • (source) The FileManager now has a new function for saying if it cant find a file via unfoundAsset
  • (source) The FileManager now says if it can't find a file in the readFile function
  • (source) The FileManager no longer only traces that it couldn't find a file when EXCESS_TRACES is enabled
  • (compiling) The project xml no longer echos the game name and version

Removed

  • (compiling) Sinlib is no longer required to compile and has been integrated into the source code

What's Changed

Full Changelog: 0.4.2a...0.4.3a

Files

sinco-and-portilizen-web.zip Play in browser
Version 0.4.3a 8 days ago
SAP-MacOS 62 MB
Version 0.4.3a 8 days ago
SAP-Linux 67 MB
Version 0.4.3a 8 days ago
SAP-Windows 62 MB
Version 0.4.3a 8 days ago

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